Humans are obsessed with video games and simulation games. As long as we can remember, humans have been obsessed with simulating their own lives in some way or another.
I mean, is there anything more human than the desire to escape into a simulated reality? It’s what we do in our dreams.
We simulate life on a computer, in order to be free from the constraints of reality. We want to live as someone else, somewhere else.
I mean, why do you think people love going to the movies so much?
Why do you think people love watching television or reading books? It’s because they are escaping their real lives.
The best storytellers are the ones who can make us feel like we’re actually living in a simulated reality.
I like to play simulation games because they allow me to learn about new worlds without having to visit them. I enjoy travelling, but it’s often very time consuming and expensive. You have limited vacation days each year so you can’t travel as much as you would want.
Are we in a simulation?
It seems to me that if we are indeed in a simulation, then it is very important for the people responsible to get things right. Otherwise, the entire simulation would be ruined and repurposed. It’s much like testing out what happens when you drop an egg on the ground by dropping eggs from above – you don’t want your test subject getting hurt or cracked if you can help it.
We know that we are in a simulation, because of the laws of physics.
First comes gravity (since you can’t simulate an object without mass), then comes electricity and magnetism (which make up all particles except for neutrinos). This means that if there is no air resistance or friction, objects will fall to the ground at 9.8 meters per second squared.
This is the reason why things appear to fall faster than 4 m/s. At speeds just above this (let’s say 5 m/s), an object will remain in motion for only half a second before it hits the ground and thus appears to have fallen more quickly.
This is why we never see objects fall faster than 4 m/s – if they did, they would hit the ground and disintegrate before our eyes. If, however, there was no friction or air resistance acting on them in the simulation (no atmosphere), then things would be different.
In this case, objects would fall at 9.8 m/s regardless of their speed (if they were moving faster than the terminal velocity, then they would be flying instead). This means that if we are in a simulation, we can tell because things never seem to fall faster than 4 m/s.
Also, when we drop things from above, they always fall at the same rate as if there was no gravity. If it were not for inertia and mass, this wouldn’t be the case – things would appear to fall faster than they do due to their speed.
Why do people like simulation games?
From my perspective as a philosopher, I would say that person like simulation games because they have a desire for control. They can play the game which is set up in such a way that they are the ones who make choices and have an effect on how outcomes happen.
In a game, the person playing it is in control of their actions, unlike in real life where they often have little to no control. In games, if they get stuck or do not like how something happens, they can reload the last save and try again until things go differently.
They also like games because they can escape from daily life and do something that is fun with friends. It gives them a sense of purpose while allowing them to feel in control.
Another reason is that they can play with their friends and share the experience. They can bond over a common activity, such as playing an RPG together.
People also enjoy the competition and cooperation that games offer. In some games, people can work together and help each other to achieve a goal or defeat enemies. Other times, they can compete against each other to see who is the greatest.
I think these reasons are some of the main reasons why people like simulation games. What do you think?